Mark Webster.

Site Logo: Authors Name, Mark Webster

3D Plane Animation.

A screenshot of the 3D Plane Animation

Design Brief:

The assignment was split into two parts:
  1. To create a 3D mode of transport, using 3D Studio Max (3dsmax).
  2. Take the aforementioned model and use it as part of an animation lasting no less than 20 seconds.

Rationale:

First step was deciding upon which mode of transport to use, due to lack of graphical experience a plane was chosen, as blueprints were available.

The blueprints were imported into 3dsmax and by following previous tutorials moulded the basic fuselage shape from a simple 3D box. Essentially this was achieved by splitting the box up into different sections and using the extrude filter to lengthen specific areas, i.e. the wings and bend them into shape.

When happy with the shape, lighting, cameras, plane background colour, texture and scene layout had to be considered.
The scene was to be at an airfield, in which the spitfire plane, coloured in green camouflage would come out of the hanger, gain speed whilst heading towards the runway and then take off into the distance.

When finished rendering had to be considered. A decision was made to render (output) each frame as a postscript file rather than a straight movie clip.
This decision was made because rendering would have taken 48 hours, plus if the computer crashed, the movie would be lost. Once all the images had been rendered, they were imported into Adobe Premiere Pro. Basic transitions to smooth the change from one camera angle to another were added, and the final movie exported as a QuickTime .mov format.

Skills and software used:

Final Product

You may view the 3D Plane Animation by clicking the link below.

Note: Due to the complexity of 3D modeling, the filesize for the animation is a staggering 150mb and you will need This link will open up in a new window Apple's FREE QuickTime player on your machine in order to view it.

This link will open up in a new window 3D Plane Animation (146mb)